Category Archives: Uncategorized

Connect Arduino to Raspberry via USB to read serial data

Okay, first of all, this thing has been made way too complicated in the official samples, where they require you to get USB to TTL cables or similar, when all you really need is the product id and vendor id, … Continue reading

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Using Cognitive Services with Xamarin Forms

I did a talk at DotNext conference about this and thought I share the demo here as well. In this demo we’ll create simple Xamarin Forms app for Android and UWP, camera and add the Cognitive Services Emotion and Computer … Continue reading

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Connect SensorTag CC2650 to Azure IOT Hub

I needed to create a demo showing the most simple way to get some sensor data to IOT Hub and I thought sharing the code might be helpful to someone else as well. This app is divided to two parts, … Continue reading

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Add Windows Hello -sign in to your app

With Windows 10 you have option to use Biometric methods to login, but it looks like there is quite little documentation how to implement it. Another thing is that people confuse Windows Hello to authentication framework which it’s not, even … Continue reading

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Figuring out your if your app is run on Phone, Tablet or Desktop

One would think that it’s easy to figure out the answer to header above. If you’ve ever tried that, I think you most likely have become extremely frustrated when you realized that there are just too many combinations and it … Continue reading

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How I do Hamburger menu on SplitView, quick and dirty

I wanted to do a nice hamburger menu on my app, but it seems that all the samples found are doing it in different way compared how the default apps on Windows 10 seem to implement it. I don’t want … Continue reading

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How to make a Windows Store game with C# and XAML, part 5

In this mini post we’ll be finally adding some sounds to our game. You will need to have some sound effects added to your Assets -folder. You need one for laser shooting and one for enemy hit sound. One place … Continue reading

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How to make a Windows Store game with C# and XAML, part 4

After long pause, here’s the next edition of XAML gaming series. If you are serious game developer, you should check out some of the gaming frameworks, such as Unity or Cocos2D. You could also be interested in Win2D library if … Continue reading

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How to make a Windows Store game with C# and XAML, part 3

Moving the ship When we’re doing a universal app, we have to take in account that there are several possible ways for users to control the game. Phones and tablets have touch screens, but on desktop still most of us … Continue reading

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How to make a Windows Store game with C# and XAML, part 2

Creating the game field and player On previous parts we set up the project and created a nice start screen. But game needs more than just the start screen. On this post we’ll create a game screen, enable navigation to … Continue reading

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