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Monthly Archives: February 2015
Moving the ship When we’re doing a universal app, we have to take in account that there are several possible ways for users to control the game. Phones and tablets have touch screens, but on desktop still most of us … Continue reading
Creating the game field and player On previous parts we set up the project and created a nice start screen. But game needs more than just the start screen. On this post we’ll create a game screen, enable navigation to … Continue reading
I believe that games are still one of the most fun ways to get to know a new programming language. As there’s currently shortage of beginner level game programming tutorials for Universal Apps, I thought I’d share you how I … Continue reading